

the game select half of your armies (with generals of the other families/party in priority or the one with the less gravitas, so this data will have more importance as the loyality in old total war) and change them to rebels.Īnother version if you want to have more armies into the civil war: select only 1/3 of the armies, and complete them news full stack whick could appear at the capital city to have the same number of army in the two side. This is my simple idea which come from the old medieval total war: It is time to be more pragmatic and to find solutions with what we already have. Of course we would like to have governor, family tree ect. I could be wrong - I hope that more people will comment on their experiences.The goal of my idea is to create a civil war mechanics without to add anything new to the game.

If you have twelve regions and six regions break away, this is a civil war (not because the mechanic has worked differently, but because the rebel factions had much more influence and your empire is divided in half).

If you have twelve regions and two regions break away, this is a secession My guess is that it's the same system, so that:. You asked whether civil war and secession use the same system. I'm playing both an Iceni campaign and a Rome campaign, to generate story-lines.)

In my Rome campaign, when I lost two regions to barbarian attackers, the risk of secession suddenly rose to 38% (if I remember correctly) and a whole province broke away in the next turn - an exciting event! If anyone is wondering how to have a secession, I recommend losing a couple of regions! This event will be included in an upcoming chapter of my Iceni AAR, Andraste's Children (in this After Action Report, chapters alternate between the Iceni point of view and the Roman perspective. I agree, this makes the campaign more dangerous. However, yesterday in a Roman campaign, a secession occurred. Initially, I was worried that I wouldn't see any secessions (I had no civil wars, in the pre-Power and Politics game).
